Most of the time the dist dir build and the nightly build will be exactly the same code. Builds made when something relevant has changed can be found in the dist directory of the git repository. Nightly builds of MPFB 2 can be found at. MPFB 2 should be able to co-exist alongside MPFB 1, but it requires at least Blender 2.90. A list of changes can be found at While some parts of MPFB 1 has not been ported yet (see ) and the official status is pre-alpha, I have used MPFB 2 a lot myself lately, and found it to be reasonably stable. This is a complete rewrite of MPFB 1 with added features (rigify support, procedural eyes, rig helpers.) and much improved code structure and performance (imports are 3x faster for example). Get MPFB2 here * Makehuman forum about MHFB2 * MPFB2 on github * MPFB2 status om github * MPFB2 download the addon Full announcement from Joel, made on the forum: I have today opened up the git repo of MPFB 2,, for public access. Vista: C:\Program Files\Blender Foundation\Blender\%blenderversion%\scripts\addons (this is valid at least for blender 2.69)This page will internally hold links for MPFB2 tutorials and development. Windows XP: C:\Documents and Settings\%username%\Application Data\Blender Foundation\Blender\2.6x\scripts\addons Windows 7: C:\Users\%username%\AppData\Roaming\Blender Foundation\Blender\2.6x\scripts\addons **Exact steps for others to reproduce the error** May be caused by the OS, but it works on win7 and the older versions of both Makehuman and Blender worked. The added-on import extension is not added to the "import" options in the main blender frame. However, if Override Export Data is selected, the character will be rebuilt according to the options that appear." Select File > Import > MakeHuman (.mhx2), and navigate to the mhx2 file exported from MakeHuman.īy default, the exported character is imported into Blender as it appears in MakeHuman. In the File tab, enable Auto Run Python Scripts and Save User Settings. Enable MakeHuman: Import-Runtime: MakeHuman eXchange 2 (.mhx2), and Save User Settings. In the window that opens, select the Addons tab and then the MakeHuman category. Open Blender and enable the MHX2 importer. In the Files > Export tab, select MakeHuman Exchange (mhx2), select the export path, and press export. Linux: /home/$user/.blender/$version/scripts/addons Vista: C:\Program Files\Blender Foundation\Blender%blenderversion%\scripts\addons (this is valid at least for blender 2.69) Windows XP: C:\Documents and Settings%username%\Application Data\Blender Foundation\Blender\2.6x\scripts\addons ![]() Windows 7: C:\Users%username%\AppData\Roaming\Blender Foundation\Blender\2.6x\scripts\addons I followed the exact steps as given by MakeHuman Export's read me files (as shown in their download link), thus :Ĭopy or link the folder 9_export_mhx2 to the MakeHuman plugins folder.Ĭopy or link the folder import_runtime_mhx2 to the addons destination directory where Blender will look for user-defined add-ons. ![]() Tried to add the import-addon for MHX2 files (MakeHuman eXport 2), but the main blender software fails to accept the modification.Įxact steps for others to reproduce the error (example: 2.80, edbf15d3c044, blender2.8,, as found on the splash screen)
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